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Modern
Naval Tactics
One scenario that was the focus of American naval
planning during the Cold War was a conflict between two
modern and well equipped fleets on the high seas, the
thankfully never occurring clash of the USA and Russia.
The main consideration is for Carrier Battle Groups
(CVBGs).
It is tempting to regard modern naval combat as the
purest expression of tactics -- there is no cover, there
are no civilians and the area of combat is level and
flat. It is a pity that this isn't true -- the presence
of land, changing water depths, weather, detection, air
power, the dreadful speed at which actual combat occurs
and a number of other factors render naval tactics truly
formidable.
The basic idea of all tactics (land, sea and air) is Fire
and movement. The delivery of firepower to support a
mission and movement is the achievement of scouting and
firing positions over any period of time. Movement is
especially obvious in modern combat where a fleet can
travel hundreds of kilometres in a day.
In naval warfare the key
is to detect the enemy while avoiding being detected
yourself. And to deny to the enemy the attempt to detect
your forces.
There is also the concept of battle space -- a zone
around a naval force within which a commander is
confident of detecting, tracking, engaging and destroying
threats before they pose a danger. This is why a navy
prefers the open sea. The presence of land and the bottom
topology of an area compress the battle space by limiting
the opportunities to maneuver, make it easier for an
enemy to predict the location of the fleet and make the
detection of enemy forces more difficult. In shallow
waters the detection of submarines and mines is
especially problematic.
Table of contents
1 Order of Engagement
2 Fleet Formation
3 Detection
4 ASW Operations
5 AAW Operations
6 AAW Operations
7 ASuW Operations
8 Strike Planning
Order of Engagement
Once a commander has considered the geography of an
mission he then examines the assets the enemy is believed
to have available, the enemy's order of battle (OOB),
what units are needed to succeed at the mission objective
and the added constraints placed by mission requirements
(time etc.). This results initially in a Path of Intended
Motion (PIM) for the forces.
As enemy forces are encountered and (hopefully)
identified they should be catagorised by potency and
immediacy and the OOB altered to reflect this. There are
four threat classes: A, B, C and D.
Class A is Potent and Immediate; this is a need to drop
everything and respond immediately. This might be a
gaggle of sea-skimming missiles racing towards you, or
something as powerless as a tug -- which is communicating
the fleet's position to a more distant enemy.
Class B is Immediate only; this requires fast action but
is not mission threatening. A small boat detected in the
outer screen for example.
Class C is Potent only; this is a 'win' for the fleet
commander, a significant threat detected at a range where
there is time to either mass force to destroy it or to
avoid it.
Class D is Neither Immediate or Potent; a target of
opportunity which is not a threat and the destruction of
which does not aid the assigned mission.
Fleet Formation
After establishing a path of intended motion the forces
must be organised. This depends on the threat axis - an
estimate of the likely direction from which an enemy
attack will come. A threat axis may change over time.
There may be a single threat axis or one for each type of
enemy - AAW (Anti-Air Warfare) axis, ASW (Anti-Submarine
Warfare) axis and ASuW (Anti-Surface Warfare) axis. The
use of more than one axis is uncommon as they are complex
to use and confuse the formation.
The positions in the formation are called station
assignments. Which unit is placed where depends on the
capabilities of the unit. Despite the multi-task
abilities of modern units some are more capable at
specific tasks than others. AAW and ASW are the important
defensive properties, ASuW is usually offensive in
nature.
A formation consists of a number of layers of defense.
Furthest out are the picket ships, Combat Air Patrol
(CAP) craft and early warning aircraft (AEW). These units
operate at 200 nautical miles (nm) or more out from the
high value units (HVUs). The outer screen is between 12
and 25 nm from the main body and the inner screen is
within 10 nm of the HVUs.
The mission of the outer screen is to detect and engage
any enemy units that have bypassed the pickets. These
units need to be multi-role but there is usually an
emphasis on ASW, especially passive detection (it is
quieter out there than near the HVUs and so detection is
easier). Often there are helicopter ASW assets for 'stand
off' engagement. The ships are usually assigned to
specific sectors which allows a 'sprint and drift'
detection of submarines - the ship 'sprints' to the front
edge of its sector, then slowly moves back across the
sector. Passive towed sonar arrays operate very
efficiently on the return leg. AAW in the outer screen is
to protect ASW operations and to attack aircraft before
they reach their weapons-launching points, range of
defensive weapon is more important than rate of fire
here.
The inner screen emphasis is on AAW. The task is to
engage any airborne threats that penetrate that far. This
means the threat is almost certainly a missile so AAW
rate of fire is important. The more defensive firepower
in the air the more enemy threats will be destroyed. For
ASW the inner screen needs good active sonar. The threat
is too serious for passive sonar as immediate targeting
is needed. Checking the area around and under HVUs for
submarines is called 'delousing'. If possible at least
one ASW helicopter is airborne all the time, to target
detected contacts as quickly as possible.
Detection
In modern naval combat there is the potential of a deadly
strike being launched from up to 600 nm away. This is a
huge area to scout. The double-edged answer to this is
electronic warfare.
Electronic warfare (EW) consists of three elements --
Electronic Support Measures (ESM), Electronic
Counter-Measures (ECM) and Electronic
Counter-Counter-Measures (ECCM).
ESM is the passive detection of enemy electromagnetic
(EM) emissions. The radiated energy of an emitter can be
detected far beyond the range at which it returns a
usable result to its user. Modern ESM can identify the
actual class of the emitter, which helps identify the
unit on which it is used. Passive cross-fixing between a
number of units can create a reasonably small area of
probability. ESM fixes are placed in three classes:
Detected, Tracking and Targeted, depending on the
accuracy of the fix and whether a unit's course and speed
has been derived. Of course for ESM to work the enemy
must 'co-operate' by radiating their emitters.
The fact that a passive, over-the-horizon missile is
completely deadly creates a central problem for a naval
force -- when and even if units should ever radiate, and
if not how to detect the enemy?. This is detectability
vs. survivability. The need to obtain a targeting
solution has to be balanced against the enemy's ability
to do the same. Although once a commander feels that the
fleet's position is known to the enemy a move to active
emissions may be vital to prevent destruction.
The control of emissions is called EMCON (EMissions
CONtrol). There are three states, A, B and C. A is no
emissions, B is limited emissions (no unique emissions),
and C is unrestricted. EMCON is not a blanket condition
across the fleet. The surface units can be at A while a
sufficiently distant AEW aircraft can be at C.
ECM is both offensive and defensive, covering all methods
used to deny targeting information to an enemy. Offensive
ECM is usually jamming. This prevents the determination
of incoming strikes until the jamming unit is destroyed.
Chaff is also used to confuse AAW operations. Defensive
ECM also uses chaff as well as Soids, Blip Enhancement
and jamming of missile terminal homers.
ASW Operations
Submarines are the greatest threat to offensive CVBG
operations due to the stealth of modern submarines
(anechoic coatings, near-silent magnetohydrodynamic
drives etc.), which is the submarine's sole advantage.
The move towards shallow-water operations has greatly
increased this threat. The cherry-on-top is that even the
suspicion of a submarine threat forces a fleet to commit
resources to removing it as the consequences of an
undetected submarine are too great.
Sonar Operation
In the ocean the main factor affecting sonar operation is
temperature. Ocean temperature varies with depth, but at
between 30 and 100 metres there is often an marked change
-- the thermocline, also simply called the layer. This
divides the warmer surface water and the cold, still
waters that make up the rest of the ocean. Regarding
sonar, a sound originating from one side of the
thermocline tends to remain on that side -- it is
reflected off the layer change -- unless it is very noisy
(active sonar, cavitation, firing weapons, explosions
etc.). Pressure, salinity and the turbulence of the water
also affect sound propagation.
As in all EW the issue with sonar is passive versus
active. Whatever the case the thermocline is the major
issue. On passive detection the radiated noise of a unit
is only apparent across the layer in a narrow cone,
undetectable unless units pass almost directly over or
under each other. For a surface unit there is the option
then of towing a passive sonar array above or below the
thermocline - variable depth sonar (VDS).
A further issue is convergence zones (CZ). Sound waves
that are radiated down into the ocean bend back up to the
surface in great arcs due to the effect of pressure on
sound. Under the right conditions these waves will then
reflect off the surface and repeat another arc. Each arc
is called a CZ annulus. CZs are found every 33 nm,
forming a annular pattern of concentric circles around
the sound source. Sounds that can be detected for only a
few miles in a direct line can therefore also be detected
hundreds of miles away. The signal is naturally
attenuated but modern sonar suites are very sensitive.
Modern active sonar is limited to 250 dB (decibels). This
level of noise can be detected at about ten times the
range that is useful to the operator, acting as a giant
beacon to any submarine in 100 nm. So a target needs to
be nearby and preferably on the same side of the layer to
be detected by active sonar; just where a commander would
not like a submarine to be!
VDS is designed to solve this problem. The passive array
can be put below the layer to detect approaching
submarines and when the target is within strike range a
brief and unit-selective move to active transmissions can
quickly return a targeting solution. The added advantage
of VDS is that while it is operatiing below the layer, a
unit's hull-mounted systems can be used above the layer.
Unfortunately VDS is a blue-water solution. In shallow
water, high levels of biological, wave and tide noise,
the influx of fresh water from rivers and the lack of a
thermal gradient -- and therefore CZs -- make it a truly
dreadful environment to detect a sub-surface threat.
Passive detection is almost impossible and surface units
are forced to use active sonar to search. The move too
close to shore must only be done for mission purposes and
there a fleet must act as if they have already been
detected and maybe even targeted.
The ASW Triad
For successful ASW, all surface, air and subsurface
assets must be used in the most tactically efficient
manner. ASW egagements occur in three phases:
Detected - From any source a submarine is possibly
(POSSUB) or probably (PROBSUB) in the area.
Localized - A submarine contact has been localized to a
sufficiently small area to allow an attack with some
chance of success.
Targeted - The submarines bearing, range, course and
speed are known with sufficient accuracy to attack with a
high probability of success.
Area ASW is the coordination of search ahead of the main
force. Detection and localization are the objectives,
with destruction if possible. Area ASW is best conducted
by units with endurance and potency: maritime patrol
aircraft (MPA) at 150 nm out or towed-array equipped
surface units 30-50 nm out are most common. If the air
unit has magnetic anomaly detection (MAD) as well as
sonobuoys then so much the better.
Local ASW is within the outer screen, 12-25 nm from the
main fleet. Detection is strictly passive as the distance
is still great enough for the HVUs to be safe. Once a
contact has been made, helicopter ASW assets (with
dipping sonar, MAD or sonobuoys) must be rushed into the
area. Three or more passive contacts are rapid enough for
aerial delivery of torpedoes. Ship-mounted ASW weapons
such as ASROC are reserved for when a contact is too
close -- generally less effective -- their role is to
distract the submarine from attacking and buy time for a
more effective strike.
If a submarine penetrates to the inner screen all and any
efforts to distract the submarine from attacking the HVUs
must be made. The issue is getting weapons in the water,
even if they are not accurately targeted. Torpedo evasion
maneuvers are also necessary.
A general maneuver tactic against submarines is a
zig-zag. A submarine usually relies on passive detection,
not risking active sonar or a periscope observation. So
to determine where a unit is heading the submarine needs
Target Motion Analysis (TMA). This requires several
minutes of passive contact and if the contact starts to
zig-zag this process must restart.
The most effective unit to find and destroy submarines is
another submarine. Called Hunter-Killers, they utilize
the stealth advantage of submarines to track enemy
submarines. The difficulty is that they have to be out of
communication with the units they are protecting for most
of the time to use this stealth. Usually therefore most
submarines operate independently within general rules of
engagement (ROE) for reconnaissance, ESM and early
offensive operations. Modern diesel submarines are almost
as efficient as SSNs as Hunter-Killers.
AAW Operations
The key threat in modern naval combat is the missile.
This can be delivered from surface, subsurface or air
units. With missile speeds ranging up to Mach 4 the
engagement time may be only seconds.
The key to successful AAW is to destroy the launching
platform before it fires, thus removing a number of
missile threats in one go. This is not always possible so
the AAW resources need to be balanced between the outer
and inner air battles.
There are several limitations on Surface-to-Air missiles
(SAMs). Modern missiles are commonly semi-active homing.
They need the firing unit to actively illuminate the
target with a missile fire-control director throughout
the flight. If a guiding director shuts down then the
missiles still in flight will self-destruct. So the
number of intercepts a unit can simultaneously prosecute
are limited by the number of directors possessed.
Clearly this is not a good situation and the US Navy has
spent vast sums overcoming this limitation. The result
was the Aegis combat system - phased-array radar and
time-sharing technologies combined with missiles that
have an inertial flight mode if the director shuts down.
Airborne Early Warning
The key to successful AAW is AEW. If attacking units can
be identified before they reach their launch points then
the battle can occur at the outer air-battle screen
rather than the inner screen. An AEW unit in a race-track
loiter 100 nm ahead of the PIM, with a fighter escort, is
perfect.
The Outer Air Battle
In this area the interceptor aircraft of the Combat Air
Patrol (CAP) are the principal element, whether
originating from a CVBG or land base. CAP units
protecting units other than their home base are called
LORCAP (LOng Range CAP).
The CAP is most effectively positioned 160-180 nm from
the units to be protected on the expected threat axis. At
this point the units will wait in a fuel saving loiter to
engage incoming groups with AA missiles. As the
engagements progress, relief units need to be dispatched
to the CAP to ensure that later attacks are met with full
weapon loads. If attacking units penetrate the outer
defenses they can be intercepted with aircraft in ready-5
status, if used.
The Inner Air Battle
Within the main body AAW shooters should be positioned to
provide layered and overlapping coverage. The optimum
firing position is directly between the target and the
inbound missiles. If the missile passes a unit on a
tangent (a crossing shot) the probability of a kill (Pk)
is greatly reduced. Aegis equipped units should be kept
in close proximity to the HVUs, with less able AAW units
no more than 10 nm out along the threat axis with if
possible further AAW assets 18-24 nm out.
Other AAW tactics include the use of picket ships in a
silent SAM or missile trap. If the main body is forced to
use active emissions (they are already detected and
localized) the one or two ships can be positioned in
emission silence 100-150 nm out. When other units detect
an incoming raid the cruisers can go active as the raid
moves into their engagement envelope. However if one of
these units go active, they are unsupported and are
vulnerable to individual attack.
Silent SAM is a technological tactic. Some modern
missiles can be fired from one platform with targeting
and guidance from another platfrom and need never
illuminate the targets themselves.
Text is available under
the terms of the GNU Free Documentation License
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