Battle Fleet

Plate 007 — Wargames

REF: BF-GME-007

Battle Fleet / Wargames

Battleship Game Variants Compared

From the fixed 10x10 grid of classic Battleship and its Salvo variant to the 96x96 maps of BattleFleet 1939 and Pacific War, this table compares board size, fleet composition and game modes across the naval titles covered on this site.

Battleship as an idea spans everything from a two-minute pencil-and-paper guessing game to a full turn-based naval campaign. The table below lines up the classic board game, its Salvo variant, and the computer titles described elsewhere on this site, comparing board size, fleet composition, movement and game modes.

Battleship game promotional seal

TitleGrid or mapFleet or unitsMovementModes
Classic Battleship10x10 grid5 fixed ships (lengths 2-5)NoneSingle elimination
Salvo variant10x10 gridSame 5 shipsNoneMultiple simultaneous shots per turn
Battleship Game WW2Map with radar-limited visibility50+ unit types (45 enumerated)Ships, subs and aircraft moveCampaign, missions, Death-Match, Free Hunt
BattleFleet 1939Up to 96x96 squares45 ship/sub/plane typesFull movement, in-mission production4 campaigns, standalone missions, death-matches, Free Hunt
BattleFleet: Pacific WarUp to 96x96 squares50+ purchasable unit typesFull movement, in-mission productionPacific-themed missions, Death-Match, Free Hunt
Battleship PC GameGrid-based board4 ships, per its own feature descriptionNone48 single-player missions
Battleship Chess GameChess-style board7 warship typesChess-like piece movementFive chapters of escalating battles
Armada Battleship GameGrid-based board (Java)Standard-style fleetNoneSingle elimination, random or manual placement
Battleships General Quarters IITwo 10x10-style grids (offensive and defensive)5 ships: Minesweeper (2), Submarine (3), Frigate (3), Battleship (4), Aircraft Carrier (5)NoneSingle elimination
SeaWar: The Battleship Game3D grid-based arenaStandard-style fleetNoneSingle elimination
SeaWar 2: The Battleship Game3D grid across four battle arenasArena-specific fleets and weaponsNoneSingle elimination, head-to-head on one computer, LAN/Internet multiplayer

Board Size and Maps

Diagram of the standard 10x10 Battleship grid Diagram of standard Battleship ship placement

Diagram of a standard Battleship ship type

Every grid-only title on this list, from the classic board game through Battleship PC Game, Armada, General Quarters II and the SeaWar pair, keeps roughly the same 10x10 footprint the 1943 Milton Bradley pad established, whether rendered as flat squares or, in SeaWar's case, as a 3D arena viewed from above. BattleFleet 1939 and BattleFleet: Pacific War abandon that fixed footprint entirely: their maps scale up to 96x96 squares and include land, islands, and major and minor ports, and visibility is no longer total across the board but limited to each unit's own radar range.

Diagram showing a unit moving across a naval strategy map

Fleet Composition Differences

The classic five-ship fleet, Carrier down to Destroyer, is not universal even among the titles that kept a static grid. Battleship PC Game's own feature description calls for deploying four ships rather than five. Battleships General Quarters II keeps five ships but changes the roster to a Minesweeper, Submarine, Frigate, Battleship and Aircraft Carrier. Battleship Chess Game replaces grid guessing with seven warship types moved across a chessboard-style layout over five chapters. At the other end of the scale, BattleFleet 1939's enumerated roster runs to 45 ship, submarine and aircraft types, and Pacific War's feature list advertises more than fifty, both purchasable during play rather than fixed at the start.

United States Navy campaign icon Kriegsmarine campaign icon British Royal Navy campaign icon Imperial Japan Navy campaign icon

Game Modes: From Single Elimination to Campaigns

Most of the titles above keep the board game's original win condition: sink the opponent's fleet first, whether over a single match, Battleship PC Game's 48 missions, or Battleship Chess Game's five chapters. Salvo changes the pacing rather than the objective, letting each side fire several shots per turn instead of one. BattleFleet 1939 and Pacific War go further still, wrapping mission-based objectives such as conquering ports or escorting convoys into scripted campaigns organized by playable navy, on top of standalone missions, Death-Match battles and open-ended Free Hunt scenarios. SeaWar 2 added a different kind of expansion, letting two players face off on a single computer in a head-to-head mode or connect over a LAN or the Internet.

The two BattleFleet titles also differ from the rest of the list in how a fleet grows during play. Rather than starting a mission fully equipped, a player earns Production Points and spends them on new ships, submarines and aircraft as the mission unfolds, a mechanic none of the fixed-fleet titles above offer.

Play Battleship against the computer

Five ships a side on a 10 × 10 chart: carrier (5 squares), battleship (4), cruiser (3), submarine (3) and destroyer (2). Each salvo is answered by one from the computer, which hunts on a checkerboard pattern and closes in along the line once it has two hits.

Own fleet

Enemy waters

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