| Junkers Ju
        87 Stuka Dornier Do 215
 Junkers Ju-188
 Dornier Do
        17
 Dornier Do
        335 Pfeil
 Junkers Ju 88
 Messerschmitt Bf
        109
 Messerschmitt Me
        262
 Focke-Wulf Fw
        200 Condor,
 Heinkel He
        111
 Focke-Wulf Fw
        190,
 Junkers Ju
        52
 USAF Plane
        List
 USN
        FIGHTERS
 LIST OF
        PLANES US AIR FORCE WW2
 USN WW2
        Torpedo Bomber -
 Douglas
        TBD-1 Devastator
 USN WW2
        Fighters:
 P-38
        LIGHTNING
 F-82 TWIN
        MUSTANG
 REPUBLIC
        P-47 THUNDERBOLT
 NORTH
        AMERICAN P-51 MUSTANG
 Boeing B-17
        Flying Fortress,
 Boeing B-29
        Superfortress
 B-24 D
        Liberator
 B-25
        Mitchell,
 Martin B-26
        Marauder
 Battleship Game - WW2 Naval
        Strategy: the best choice among aircraft carrier games
        and submarine games.
 
 Missions and Scenarios:
 Pearl Harbor Game
 Atlantic Game 1943
 Sink Cruisers Game
 Midway Game
 Iwo Jima Game
 US Marines Game
 Luftwaffe Game Pacific
 Torpedo Game Boats
 Bismarck Game Pacific
 Destroy RAF Game
 Okinawa
 Us Navy Submarine Game
 Fleet Submarines Game
 Kamikaze Game
 U Boat Game
 Singapore Game
 Swordfish Hunt
 Patrol Boats
 Air Supremacy
 Alert
 Battleships Game
 Java
 Defense
 Fleet Cruisers Game
 Atlantic Island
 Coral Sea Game
 Iron Sea
 Mykonos
 Imperial Ocean
 Long Convoy
 Skagerrak
 Target Los Angeles
 West Pacific Game
 Pacific War Game
 Leyte Transport
 Emperor Hirohito
 Normandy Game
 South Pacific Game
 Destroy USAF Game
 Submarine Games
 US Navy Game
 Free Hunt Doenitz Game
 Free Hunt Spruance Game
 Free Hunt Halsey Game
 Imperial Navy I
 Royal Navy Game
 Free Hunt Pearl Harbor Games
 Midway II
 Kriegsmarine I
 Brisbane Convoy
 Clear West Coast
 Fall Of Australia
 Battle For Leyte
 Conquer Of Japan
 HMAS Perth
 Road To Okinawa
 Orange Ports
 Emperor Defense
 Prince Of Wales
 San Bernardino
 Pacific Race
 Heavy Duty
 Tokio Express
 Operation Sidney
 Bomber Operation
 Conquer Of Italy
 Heavy Cruiser Game
 Frigate Hunt
 Santa Cruz
 Lamansh Game
 Azores Transport
 Norway Convoy
 Invasion
 Grossadmiral
 Norway Ports
 Drang Nach Ost
 Convoy Pk30
 Ciano Defense
 Sir John Tovey
 Free Hunt Andrews
 Germans On Pacific
 Silent Hunt
 Antigua
 Return To Midway
 Kriegsmarine Game II
 Royal Air Force Game
 F. Hunt Lancaster
 Jamamoto Game
 Free Hunt USN
 Free Hunt Japan
 Free Hunt RAAF
 Free Hunt U Boat Game
 Free Hunt Aircraft Carriers Game
 Free Hunt Hawaii
 Free Hunt Yamato Game
 Free Hunt Iwo Jima Game
 Free Hunt Pacific Game
 Free Hunt Torpedos
 Free Hunt Convoy
 Free Hunt Germany
 Free Hunt Germany II
 Free Hunt Italy
 Free Hunt Malaya
 Free Hunt Subs Game
 Free Hunt B-26 Game
 Free Hunt USN 1944
 Devil Island
 Dragoon Carriers
 
 | V1
        Rocket - Flying Bomb The Vergeltungswaffe 1 FZG-76 (V1), known as the Flying
        Bomb, Buzz Bomb or Doodlebug, was the first modern guided
        missile used in wartime and the first cruise missile.
        Vergeltungswaffe means "reprisal weapon", and
        FZG is an abbreviation of Flak Ziel Ger?t
        ("anti-aircraft aiming device"), a misleading
        name.
 
 Called the Buzz Bomb because of the of the engine it
        caused considerable fear in the population of London.
        People would listen for the sound approaching, but then
        be relieved when it sounded overhead as that meant the
        bomb had actually passed them.
 
 Developed in Germany during WW II it was used initially
        against England, mainly London from "ski-jump"
        launch sites along the French (Pas-de-Calais) and Dutch
        coasts until they were over-run. It was superseded by the
        V2 rocket
 
            
                | CIA / KGB intelligence game. Run your own operation game.
                Travel around the world and set up espionage
                game, trade with state secrets, weapon systems,
                spy codes, WMD, hire secretaries, agents, lawyers
                and soldiers, establish secret agent stations,
                cells and bases and search for criminals and
                politicians. Involve in agent game. Game contains
                more than 40 missions including Nuclear Game,
                Cold War Game, Secret Agent, CIA Games, USAF,
                Prime Minister, RAF, Bin Laden, Sadam, KGB,
                Operations Iran | 
 |  It was a simple device,
        designed by Robert Liisser of the Fieseler company as the
        Fi 103 and could be constructed in around fifty man-hours
        of mainly sheet metal. It was powered by an Argus pulse
        jet engine providing 660lb (300kg) of thrust for a top
        speed of 390mph and a range of around 150 miles (later
        the range was extended to 250 miles). It was 26 feet
        (7.9m) long, 17 ft (5.3m) in span, it weighed 4,800lb
        (2180kg) and carried a 1870lb (850kg) warhead.
 The guidance system was very crude in construction but
        sophisticated in conception (and had a few flaws in
        execution). Once clear of the launching pad, an autopilot
        was engaged. It regulated height and speed together,
        using a weighted pendulum system to get fore and aft
        feedback linking these and the device's attitude to
        control its pitch (damped by a gyromagnetic compass,
        which it also stabilised). There was a more sophisticated
        interaction between yaw, roll, and other sensors: a
        gyromagnetic compass (set by swinging in a hangar before
        launch) gave feedback to control each of pitch and roll,
        but it was angled away from the horizontal so that
        controlling these degrees of freedom interacted (the
        gyroscope stayed trued up by feedback from the magnetic
        field, and from the fore and aft pendulum mentioned
        before). This interaction meant that rudder control was
        sufficient without any separate banking mechanism. On
        reaching the target, the desired altitude was reset to be
        negative; this should have led to a power dive, but the
        steep descent caused the fuel to run away from the pipes
        and so the power cut out. As there was a belly fuse as
        well as a nose fuse, there was still usually an explosion
        although not always with the device buried deep enough to
        increase the effect of the blast.
 
 The first test flight of a V1 was in late 1941 or early
        1942 at Peenem?nde. The first offensive launch was on
        June 12, 1944. The Allies organised a heavy series of air
        attacks on the launch sites and also attacked the V1s in
        flight. Due to defensive measures and guidance errors,
        only a quarter successfully hit their target.
 
 Once the Allies had captured the launch sites that
        allowed the V1s to hit England the remaining missile
        strikes were against the port of Antwerp.
 
 Almost 30,000 V1s were manufactured. about 10,000 were
        fired at England up to March 29, 1945. Of these, about
        7000 were "hits" in the sense that they landed
        somewhere in England, and a little more than half of
        those (3876) landed in the Greater London area.
 
 An almost equal number were shot down or intercepted by
        barrage balloons. When the V1 raids began, the only
        effective defence was interception by a handful of very
        high performance fighter aircraft, in particular the
        Hawker Tempest.
 
 Anti-aircraft gunners found that such small, fast-moving
        targets were difficult to hit, and most fighter aircraft
        were too slow to catch a V1 unless they had a useful
        height advantage. Even when caught, the V1 was difficult
        to bring down: machine gun bullets had little effect on
        the sheet steel structure and 20mm cannon shells had a
        shorter range, which meant that setting the warhead off
        could all too easily destroy the fighter aircraft as
        well.
 
 When the attacks began in mid-June 1944 there were less
        than 30 Tempests in 150 Wing to defend against them, and
        few other aircraft had the low altitude performance to be
        effective. Initial attempts to intercept V1s were often
        unsuccessful, but aiming techniques were rapidly
        developed. (Including the hair raising but effective
        method of simply flying so close alongside that the
        airflow disturbed the buzz bomb's gyros and sent it out
        of control.)
 
 The Tempest wing was built up to over 100 aircraft by
        September; Griffin-engined Spitfire XIVs and Mustangs
        were polished and tuned to make them almost fast enough,
        and during the short summer nights the Tempests shared
        defensive duty with Mosquitoes. (There was no need for
        radar - at night the V1's engine could be seen from 10
        miles or more away.)
 
 In daylight, V1 chases were chaotic and often
        unsuccessful until a special defence zone between London
        and the coast was declared in which only the fastest
        fighters were permitted. Between June and mid-August
        1944, the handful of Tempests shot down 638 flying bombs.
        (One Tempest pilot, Joseph Berry, downed fifty-nine V1s,
        another 44, and Wing Commander Beaumont himself destroyed
        31.) Next most successful was the Mosquito (428),
        Spitfire XIV (303), and Mustang, (232). All other types
        combined added 158. The still-experimental jet-powered
        Gloster Meteor, which was rushed half-ready into service
        to fight the V1s, had ample speed but suffered from
        jamming cannon and accounted for only 13.
 
 In mid-August 1944, the threat was all but overcome - not
        by aircraft, but by the sudden arrival of two enormously
        effective electronic aids for anti-aircraft guns, both
        developed in the USA by the Rad Lab: radar-based
        automatic gunlaying, and above all, the proximity fuse.
        Within weeks, the vast majority of V1s launched were shot
        down by anti-aircraft guns as they crossed the coast.
 
 
 V1 Experimental and long-range variants
 
 Late in the ww2r, several air-launched piloted V-1s,
        known as Reichenbergs, were built, but never used in
        combat. Hanna Reitsch made some flights in the modified
        V-1 Fieseler Reichenberg when she was asked to find out
        why test pilots were unable to land it and had died as a
        result. She discovered, after simulated landing attempts
        at high altitude where there was air space to recover,
        that the craft had an extremely high stall speed and the
        previous pilots with little high speed experience had
        attempted their approaches much too slowly. Her
        recommendation of much higher landing speeds was then
        introduced in training new Reichenberg volunteer pilots.
        The Reichenbergs were air-launched rather than fired from
        a catapult ramp as erroneously portrayed in Operation
        Crossbow.
 
 There were plans, not put into practice, to use the Arado
        Ar 234 jet bomber to launch V-1s either by towing them
        aloft or by launching them from a "piggy back"
        position (in the manner of the Mistel, but in reverse)
        atop the aircraft. In the latter configuration, a
        pilot-operated hydraulic arrangement would lift the
        missile on its launch cradle some eight feet clear of the
        234's dorsal fuselage. This was necessary to avoid
        damaging the mother craft when the pulse jet ignited, as
        well as to ensure a 'clean' airflow for the Argus motor's
        intake. A somewhat less ambitious project undertaken was
        the adaptation of the missile as a 'flying fuel tank' for
        the Messerschmitt Me 262 jet fighter. The pulse-jet,
        internal systems and warhead of the missile were removed,
        leaving only the wings and basic fuselage, now containing
        a single large fuel tank. A small cylindrical module,
        similar in shape to a finless dart, was placed atop the
        vertical stabilizer at the rear of the tank, acting as a
        centre of gravity balance and attachment point for a
        variety of equipment sets. A rigid tow-bar with a pitch
        pivot at the forward end connected the flying tank to the
        Me 262. The operational procedure for this unusual
        configuration saw the tank resting on a wheeled trolley
        for take-off. The trolley was dropped once the
        combination was airborne, and explosive bolts separated
        the towbar from the fighter upon exhaustion of the tank's
        fuel supply. A number of test flights were conducted in
        1944 with this set-up, but inflight
        "porpoising" of the tank, with the instability
        transferred to the fighter, meant the system was too
        unreliable to be used. An identical utilisation of the
        V-1 flying tank for the Ar 234 bomber was also
        investigated, with the same conclusions reached. Some of
        the "flying fuel tanks" used in trials utilised
        a cumbersome fixed and spatted undercarriage arrangement,
        which (along with being pointless) merely increased the
        drag and stability problems already inherent in the
        design.
 
 One variant of the basic Fi 103 design did see
        operational use. The progressive loss of French launch
        sites as 1944 proceeded and the area of territory under
        German control shrank meant that soon the V-1 would lack
        the range to hit targets in England. Air-launching was
        one alternative utilised, but the most obvious solution
        was to extend the missile's range. Thus the F-1 version
        developed. The weapon's fuel tank was increased in size,
        with a corresponding reduction in the capacity of the
        warhead. Additionally, the nose-cones of the F-1 models
        were made of wood, affording a considerable weight
        saving. With these modifications, the V-1 could be fired
        at London and nearby urban centres from prospective
        ground sites in the Netherlands. Frantic efforts were
        made to construct sufficient F-1s so that a large-scale
        bombardment campaign could coincide with the Ardennes
        Offensive, but numerous factors (bombing of the factories
        producing the missiles, shortages of steel and rail
        transport, the chaotic tactical situation Germany was
        facing at this point in the war etc) delayed the delivery
        of these long-range V-1s until February/March 1945.
        Before the V-1 campaign ended for good at the end of the
        latter month, several hundred F-1s were launched at
        Britain from Dutch sites.
 
 Almost 30,000 V-1s were made; by March 1944, they were
        produced in 350 hours (including 120 for the autopilot),
        at a cost of just 4% of a V-2, which delivered a
        comparable payload. Approximately 10,000 were fired at
        England; 2,419 reached London, killing about 6,184 people
        and injuring 17,981.[11] The greatest density of hits
        were received by Croydon, on the southeast fringe of
        London. Antwerp, Belgium was hit by 2,448 V-1s from
        October 1944 to March 1945
 
 To adjust and correct settings
        in the V-1 guidance system, the Germans needed to know
        where the V-1s were landing. Therefore, German
        intelligence was requested to obtain this impact data
        from their agents in Britain. However, all German agents
        in Britain had been turned, and were double agents under
        British control (the Double Cross System).
 
 On 16 June 1944, British double agent Garbo (Juan Pujol)
        was requested by his German controllers to give
        information on the sites and times of V-1 impacts, with
        similar requests made to the other German agents in
        Britain, Brutus (Roman Czerniawski) and Tate. If given
        this data, the Germans would be able to adjust their aim
        and correct any shortfall. However, there was no
        plausible reason why the double agents could not supply
        accurate data; the impacts would be common knowledge
        amongst Londoners and very likely reported in the press,
        which the Germans had ready access to through the neutral
        nations. In addition, as John Cecil Masterman, chairman
        of the Twenty Committee, commented, "if St Paul's
        Cathedral were hit, 'it would be useless and harmful to
        report that the bombs had descended upon a cinema in
        Islington.
 
 While the British decided how to react, Pujol played for
        time. On 18 June it was decided that the double agents
        would report the damage caused by V-1s fairly accurately
        and minimise the effect they had on civilian morale. It
        was also decided that Pujol should avoid giving the times
        of impacts, and should mostly report on those which
        occurred in the north west of London, to give the
        impression to the Germans that they were overshooting the
        target area.
 
 While Pujol had been downplaying the extent of V-1
        damage, an uncontrolled agent in Lisbon codenamed Ostro
        had exaggerated in the other direction, reporting to the
        Germans that London had been turned into a wasteland and
        had been mostly evacuated due to enormous numbers of
        casualties. Due to an inability to perform aerial
        reconnaissance of London, the Germans believed Ostro's
        reports in preference to those of Pujol, and believed
        that the Allies would make every effort to destroy the
        V-1 launch sites in France. Due to Ultra however, the
        Allies read his messages and were able to adjust for
        them.
 
 A certain number of the V-1s fired had been fitted with
        radio transmitters, which had clearly demonstrated a
        tendency for the V-1 to fall short. Max Wachtel,
        commander of Flak Regiment 155(W), which was responsible
        for the V-1 offensive, compared the data gathered by the
        transmitters with the reports obtained through the double
        agents. He concluded, when faced with the discrepancy
        between the two sets of data, that there must be a fault
        with the radio transmitters, as he had been assured that
        the agents were completely reliable. It was later
        calculated that if Wachtel had disregarded the agents'
        reports and relied on the radio data, he would have made
        the correct adjustments to the V-1's guidance, and
        casualties might have increased by 50% or more.
 
 The policy of diverting V-1 impacts away from central
        London was initially controversial. The War Cabinet
        refused to authorise a measure which would increase
        casualties in any area, even if it reduced casualties
        elsewhere by greater amounts. It was thought that
        Churchill would reverse this decision later (he was then
        away at a conference); but the delay in starting the
        reports to Germans might be fatal to the deception. So
        Sir Findlater Stewart of Home Defence Executive took
        responsibility for starting the deception programme
        immediately. His action was approved by Churchill when he
        returned
 | 
            
                | Japanese
                V1 In
                1943, an Argus pulse jet engine was shipped to
                Japan by German submarine. The Aeronautical
                Institute of Tokyo Imperial University and the
                Kawanishi Aircraft Company conducted a joint
                study of the feasibility of mounting a similar
                engine on a piloted plane. The resulting design
                was based on the Fieseler Fi-103 Reichenberg (Fi
                103R, a piloted V1), and was named Baika
                ("ume blossom").
 Baika never left the design stage but technical
                drawings and notes suggest that two versions were
                under consideration: an air-launch version with
                the engine mounted under the fuselage, and a
                ground-launch version that could take off without
                a ramp.
 
 Intelligence reports of the new Baika weapon are
                rumored to be the source of the name given to the
                Yokosuka MXY-7, a rocket-propelled suicide plane
                better known as the "Baka Bomb".
                However, as baka means "fool" or
                "idiot" in Japanese, and the MXY-7 was
                officially designated the "Ohka", the
                true origin is unknown.[citation needed] The
                MXY-7 was usually carried by the G4M2e version of
                the Mitsubishi G4M "Betty" naval
                bomber, then the pilot lit the solid-fuel rockets
                and guided his flying bomb into a ship.
 
 Another Japanese Fi 103 version was the Mizuno
                Shinryu, a proposed rocket-powered kamikaze
                aircraft design which was not built.
 
 |  |  
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                |  |  |  |  
                |  | Turn-based WW2
                naval game, extension to the classic
                Submarine game (Battleship game) where
                ships/planes/subs can move. Contains plenty of
                game missions, game campaigns and 40 ship,
                submarine, airplane ana port artillery types,
                with combat maps up to 96X96 large. |  |  
                |  |  |  |  
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                |  | Fashion Tycoon is
                a business fashion management game.
                You'll build your multinational fashion company,
                destroy competition, hire employees, fashion
                models and businessman, establish company
                objects, run fashion shows and brand campaigns. There is a more than 30 missions with different
                game objectives. You can hire more than 100
                fashion models, directors, brand experts,
                celebrities.
 |  |  
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                |  | Turn-based space
                strategy game represents World War 4
                conflict on tactical level. The user-friendly game engine allows more than 60
                unit types, including planet battleships, galaxy
                cruisers, death-stars, stealth units, star
                destroyers, air-space interceptors, explorers,
                planet artillery and radars.
 |  |  
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                |  |  |  |  
                |  | Tycoon Strategy
                Game - build your own world business empire as an
                arms dealer tycoon. Travel around the world,
                trade with more than 400 weapon systems, hire
                secretaries, bodyguards, lawyers, fighters and
                tanks, establish companies and search for
                criminals and hostages. |  |  
                |  |  |  |  
                | In
                the summer and autumn of 1940, the Luftwaffe lost
                the Battle of Britain over the skies of England,
                the first all-air battle. Following the military
                failures on the Eastern Front, from 1942 onwards,
                the Luftwaffe went into a steady, gradual decline
                that saw it outnumbered and overwhelmed by the
                sheer number of Allied aircraft being deployed
                against it. Towards the end of the war, the
                Luftwaffe was no longer a major factor, and
                despite fielding advanced aircraft like the
                Messerschmitt Me 262, Heinkel He 162, Arado Ar
                234, and Me 163 was crippled by fuel shortages
                and a lack of trained pilots. There was also very
                little time to develop these aircraft, and could
                not be produced fast enough by the Germans, so
                the jets and rockets proved to be "too
                little too late." |  |  |